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Re: ONT RE: Ontology case study




On 5/31/02 11:41, "Chris Partridge" <chris_partridge@csi.com> wrote:

> 
> Hold on Bill,
> 
> It is true that you need to synchronise the way you deal with qualitative
> change and component change. Your decisions in both areas need to mesh - but
> this is not a problem. Or maybe I should say what is the 4D problem with
> mereological changes that you see?

No problem.  Only in the 4D world there is no "change" per se.  Change is
handled, as you know, by a 4D particular having parts with properties that
are different than other parts.

> The issue for me is how much complexity you want to manage. 3D adds to the
> complexity as you have extra things to synchronise. Barry's half-way house
> still retains the complexity - in fact, increases it. He may argue that the
> trade-offs make it worthwhile - but that is a different argument.

I may have been mistaken, then, thinking you were arguing for a 4D ontology
as somehow being superior to a 3D one.  I think the two can get along quite
nicely.

Also, from a purely philosophical standpoint, I don't think a complexity
tradeoff is even an issue - it's a matter of getting things right.  I am a
pretty vehement opponent of a priori simplification on pragmatic grounds.
The extreme end of this is the DL/RDF crowd, who have simply redefined the
term "ontology" to mean those logical theories (and ad hoc ones at that -
from a philosophical viewpoint) that they can express in their simplified
logics.

In my view, the place for tradeoffs is in computational implementation, not
in ontology.  And if you need 3D + 4D and FOL or greater to express content,
then so be it - let the chips fall where they may.

  .bill